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import { Event, Filter, kinds } from 'nostr-tools'
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import { getTagValue } from './nostr'
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import { ModFormState, ModDetails } from '../types'
import { RelayController } from '../controllers'
import { log, LogType } from './utils'
import { toast } from 'react-toastify'
import { T_TAG_VALUE } from '../constants'
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/**
* Extracts and normalizes mod data from an event.
*
* This function extracts specific tag values from an event and maps them to properties
* of a `PageData` object. It handles default values and type conversions as needed.
*
* @param event - The event object from which to extract data.
* @returns A `Partial<PageData>` object containing extracted data.
*/
export const extractModData = (event: Event): ModDetails => {
// Helper function to safely get the first value of a tag or return a default value
const getFirstTagValue = (tagIdentifier: string, defaultValue = '') => {
const tagValue = getTagValue(event, tagIdentifier)
return tagValue ? tagValue[0] : defaultValue
}
// Helper function to safely parse integer values from tags
const getIntTagValue = (tagIdentifier: string, defaultValue: number = -1) => {
const tagValue = getTagValue(event, tagIdentifier)
return tagValue ? parseInt(tagValue[0], 10) : defaultValue
}
return {
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id: event.id,
dTag: getFirstTagValue('d'),
aTag: getFirstTagValue('a'),
rTag: getFirstTagValue('r'),
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author: event.pubkey,
edited_at: event.created_at,
body: event.content,
published_at: getIntTagValue('published_at'),
game: getFirstTagValue('game'),
title: getFirstTagValue('title'),
featuredImageUrl: getFirstTagValue('featuredImageUrl'),
summary: getFirstTagValue('summary'),
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nsfw: getFirstTagValue('nsfw') === 'true',
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screenshotsUrls: getTagValue(event, 'screenshotsUrls') || [],
tags: getTagValue(event, 'tags') || [],
downloadUrls: (getTagValue(event, 'downloadUrls') || []).map((item) =>
JSON.parse(item)
)
}
}
/**
* Constructs a list of `ModDetails` objects from an array of events.
*
* This function filters out events that do not contain all required data,
* extracts the necessary information from the valid events, and constructs
* `ModDetails` objects.
*
* @param events - The array of event objects to be processed.
* @returns An array of `ModDetails` objects constructed from valid events.
*/
export const constructModListFromEvents = (events: Event[]): ModDetails[] => {
// Filter and extract mod details from events
const modDetailsList: ModDetails[] = events
.filter(isModDataComplete) // Filter out incomplete events
.map((event) => extractModData(event)) // Extract data and construct ModDetails
return modDetailsList
}
/**
* Checks if the provided event contains all the required data for constructing a `ModDetails` object.
*
* This function verifies that the event has the necessary tags and values to construct a `ModDetails` object.
*
* @param event - The event object to be checked.
* @returns `true` if the event contains all required data; `false` otherwise.
*/
export const isModDataComplete = (event: Event): boolean => {
// Helper function to check if a tag value is present and not empty
const hasTagValue = (tagIdentifier: string): boolean => {
const value = getTagValue(event, tagIdentifier)
return !!value && value.length > 0 && value[0].trim() !== ''
}
// Check if all required fields are present
return (
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hasTagValue('d') &&
hasTagValue('a') &&
hasTagValue('t') &&
hasTagValue('published_at') &&
hasTagValue('game') &&
hasTagValue('title') &&
hasTagValue('featuredImageUrl') &&
hasTagValue('summary') &&
hasTagValue('nsfw') &&
getTagValue(event, 'screenshotsUrls') !== null &&
getTagValue(event, 'tags') !== null &&
getTagValue(event, 'downloadUrls') !== null
)
}
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/**
* Initializes the form state with values from existing mod data or defaults.
*
* @param existingModData - An optional object containing existing mod details. If provided, its values will be used to populate the form state.
* @returns The initial state for the form, with values from existingModData if available, otherwise default values.
*/
export const initializeFormState = (
existingModData?: ModDetails
): ModFormState => ({
dTag: existingModData?.dTag || '',
aTag: existingModData?.aTag || '',
rTag: existingModData?.rTag || window.location.host,
game: existingModData?.game || '',
title: existingModData?.title || '',
body: existingModData?.body || '',
featuredImageUrl: existingModData?.featuredImageUrl || '',
summary: existingModData?.summary || '',
nsfw: existingModData?.nsfw || false,
screenshotsUrls: existingModData?.screenshotsUrls || [''],
tags: existingModData?.tags.join(',') || '',
downloadUrls: existingModData?.downloadUrls || [
{
url: '',
hash: '',
signatureKey: '',
malwareScanLink: '',
modVersion: '',
customNote: ''
}
]
})
/**
* Fetches a list of mods based on the provided source.
*
* @param source - The source URL to filter the mods. If it matches the current window location,
* it adds a filter condition to the request.
* @param until - Optional timestamp to filter events until this time.
* @param since - Optional timestamp to filter events from this time.
* @returns A promise that resolves to an array of `ModDetails` objects. In case of an error,
* it logs the error and shows a notification, then returns an empty array.
*/
export const fetchMods = async (
source: string,
until?: number,
since?: number
): Promise<ModDetails[]> => {
// Define the filter criteria for fetching mods
const filter: Filter = {
kinds: [kinds.ClassifiedListing], // Specify the kind of events to fetch
limit: 20, // Limit the number of events fetched to 20
'#t': [T_TAG_VALUE],
until, // Optional filter to fetch events until this timestamp
since // Optional filter to fetch events from this timestamp
}
// If the source matches the current window location, add a filter condition
if (source === window.location.host) {
filter['#r'] = [window.location.host] // Add a tag filter for the current host
}
// Fetch events from the relay using the defined filter
return RelayController.getInstance()
.fetchEvents(filter, []) // Pass the filter and an empty array of options
.then((events) => {
console.log('events :>> ', events)
// Convert the fetched events into a list of mods
const modList = constructModListFromEvents(events)
return modList // Return the list of mods
})
.catch((err) => {
// Log the error and show a notification if fetching fails
log(
true,
LogType.Error,
'An error occurred in fetching mods from relays',
err
)
toast.error('An error occurred in fetching mods from relays') // Show error notification
return [] as ModDetails[] // Return an empty array in case of an error
})
}