chore(git): merge staging into 106-direct-image-upload
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commit
080b231f5c
@ -22391,8 +22391,7 @@ Climbing Over It with a Spear,,
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Land of the Survivors Demo,,
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Land of the Survivors Demo,,
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Nie No Hakoniwa,,
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Nie No Hakoniwa,,
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Arcana Alchemia,,
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Arcana Alchemia,,
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MiSide,,
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MiSide,,https://i.imgur.com/CAOt6Lc.jpeg
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MiSide Demo,,
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Uncharted Ocean 2,,
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Uncharted Ocean 2,,
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Roll The Bones,,
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Roll The Bones,,
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Farm Manager World Playtest,,
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Farm Manager World Playtest,,
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Can't render this file because it is too large.
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@ -436,6 +436,19 @@ const RegisterButtonWithDialog = () => {
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nos2x
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nos2x
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</a>
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</a>
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</div>
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</div>
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<p
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className='labelDescriptionMain'
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style={{
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padding: '10px',
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borderRadius: '10px',
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background: 'rgba(205,44,255,0.1)',
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border: 'solid 2px rgba(255,66,235,0.3)',
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margin: '10px 0 0 0',
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color: '#ffffffbf'
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}}
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>
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Warning: Make sure you backup your private key somewhere safe. If you lose it or it gets leaked, we actually can't help you.
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</p>
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<p
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<p
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className='labelDescriptionMain'
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className='labelDescriptionMain'
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style={{
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style={{
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@ -13,14 +13,22 @@ export type FAQItem = {
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const FAQ_ITEMS: FAQItem[] = [
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const FAQ_ITEMS: FAQItem[] = [
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{
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{
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question: "You don't host mod files?",
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question: "You don't host mod files?",
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answer: `We don't handle that directly, but you, as the creator, will.`
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answer: `We could, but that's not the focus. When a creator publishes a mod, they have the option to upload their mod files
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to whichever server they want and simply add the link to their post. To the end user, there's no difference; they'd always see
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a 'Download' button. This results in the censorship-resistant structure of a creator's mod post. However, later on, we'll be
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implementing a system where creators can upload within the site (not to the site) and choose from multiple server hosts
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(to upload to one or more), with us potentially offering a backup. This system would also provide censorship resistance to
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the mod files themselves, as anyone would be able to host the files, back them up, and provide them for the public to download from,
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decreasing the chance of the file getting taken down or lost.`
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},
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},
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{
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{
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question:
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question:
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'How do you assure security of game mod files that someone downloads?',
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'How do you assure security of game mod files that someone downloads?',
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answer: `We don't assure security directly. However, we will provide a reaction
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answer: `When a mod creator attempts to publish a mod, there is a security field that they can fill out
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system to help users gauge the safety of download links, and mod creators
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that shows a scan report of the files, and users would be able to see that report. If a mod creator doesn't add a report,
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are encouraged to include scan links.`
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a prominent warning would be shown to the user on a mod's post (TBA, if not already added). Later, when the new file uploading
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system (Blossom) gets implemented, along with further security implementations, a scan would automatically happen (depending on
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the server that it is being uploaded to), and a report would be auto-generated and shared within the mod post.`
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},
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},
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{
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{
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question: "Why are you quoting 'account'?",
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question: "Why are you quoting 'account'?",
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@ -41,8 +49,11 @@ const FAQ_ITEMS: FAQItem[] = [
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{
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{
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question:
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question:
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"You can't do anything about any mod or person? Nothing at all? What about the illegal stuff?",
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"You can't do anything about any mod or person? Nothing at all? What about the illegal stuff?",
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answer: `Direct removal or banning is not possible. We can only filter or
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answer: `While we can't directly take down mod posts or ban user accounts, the best that we can do is hide
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hide content on the site, but it remains accessible on here and elsewhere.`
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posts from initially being viewed on the site. However, they can still be accessible if a user has a direct
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link, and they can also be accessible on different sites running the same protocol and similar setup to DEG Mods.
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When non-mods, harmful, or illegal posts are published, such posts would be discovered and then hidden.
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Afterwards, relevant authorities would handle the rest.`
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},
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},
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{
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{
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question:
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question:
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@ -57,13 +68,12 @@ const FAQ_ITEMS: FAQItem[] = [
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{
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{
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question: 'Is this an open-source project?',
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question: 'Is this an open-source project?',
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answer: `Yes, DEG Mods is open-source. You can access the code repository
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answer: `Yes, DEG Mods is open-source. You can access the code repository
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[here](https://github.com/your-repo).`
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here (sharing soon).`
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},
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},
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{
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{
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question: "Who's developing / maintaining DEG Mods?",
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question: "Who's developing / maintaining DEG Mods?",
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answer: `Considering this is an open-source project, anyone can contribute to its development and maintenance.
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answer: `Considering this is an open-source project, anyone can contribute to its development and maintenance.
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With that said, the initial idea-tor, designer, and frontend developer is [Freakoverse](https://degmods.com/profile/nprofile1qqsre6jgq6c7r2vzn5cdtju20qq36sn3cer5avc4x8kfru5pzrlr7sqnancjp), and the co-developer
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With that said, the project was ideated, launched, and led by Freakoverse.`
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is [Nostr Dev](https://nostrdev.com/).`
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},
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},
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{
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{
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question: "Who's that character above with the orange hair?",
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question: "Who's that character above with the orange hair?",
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@ -71,9 +81,7 @@ const FAQ_ITEMS: FAQItem[] = [
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},
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},
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{
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{
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question: "Who's that character above with the purple hair?",
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question: "Who's that character above with the purple hair?",
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answer: `That's Moda-chan. DEG Mods' mascot. She's a master game mod creator! (Yes, she was AI-generated,
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answer: `That's Moda-chan. DEG Mods' mascot. She's a game mod creator!`
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as such her design is temporary and will be replaced with a design created by an artist (or artists)
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when that time comes.)`
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}
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}
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]
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]
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@ -283,6 +283,16 @@
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text-align: center;
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text-align: center;
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}
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}
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.IBMSMSMBSSNote {
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width: 100%;
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border-radius: 8px;
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padding: 10px 15px;
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border: solid 2px rgba(255,255,255,0.1);
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background: rgba(255,122,0,0.2);
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color: rgba(255,255,255,0.95);
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text-align: center;
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}
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.IBMSMSMBSSPostBodyHideText > * {
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.IBMSMSMBSSPostBodyHideText > * {
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width: 100%;
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width: 100%;
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text-align: center;
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text-align: center;
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