Update src/pages/about.tsx
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freakoverse 2025-01-05 20:26:19 +00:00
parent 331ac285ce
commit 2dccadd670

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@ -13,14 +13,20 @@ export type FAQItem = {
const FAQ_ITEMS: FAQItem[] = [
{
question: "You don't host mod files?",
answer: `We don't handle that directly, but you, as the creator, will.`
answer: `We could, but that's not the focus. When a creator publishes a mod, they have the option to upload their mod files to whichever server
they want, and simply add the link to their post. To the end user, there's no difference, they'd always see a 'Download' button. This results in the
censorship-resistant structure of a creator's mod post, however, later on we'll be implementing a system where creators can upload within the site (not to the site)
and with multiple options of server host to choose from (to upload to one or more), with us potentially offering a backup, and said system would also
provide censorship-resistance to the mod files themselves as well, as anyone would be able to host the files and back them up and provide it for the public
to download from, decreasing the chance of the file getting taken down or having it lost.`
},
{
question:
'How do you assure security of game mod files that someone downloads?',
answer: `We don't assure security directly. However, we will provide a reaction
system to help users gauge the safety of download links, and mod creators
are encouraged to include scan links.`
answer: `When a mod creator attempts to publish a mod, there is a security field that they can fill up that shows a scan report of the files, and users would
be able to see that report. If a mod creator doesn't add a report, a promenent warning would be shown to the user on a mod's post (TBA, if not already added).
Later, when the new file uploading system (Blossom) gets implemented, along with further security implementations, a scan would automatically happen (depending on the server
that it is being uploaded to) and a report would be auto-generated and shared within the mod post.`
},
{
question: "Why are you quoting 'account'?",
@ -41,8 +47,10 @@ const FAQ_ITEMS: FAQItem[] = [
{
question:
"You can't do anything about any mod or person? Nothing at all? What about the illegal stuff?",
answer: `Direct removal or banning is not possible. We can only filter or
hide content on the site, but it remains accessible on here and elsewhere.`
answer: `While we can't directly take down mod posts or ban user accounts, the best that we can is hide posts form initialy being view on the site.
However, they can stil be accessible if a user has a direct link, and they can also be accessible on different sites running the same protocol and similar
setup to DEG Mods. When non-mods, harmful, or illegal posts are published, such posts would be discovered then hidden. Afterwards, relavent authorities would
handle the rest.`
},
{
question:
@ -57,13 +65,12 @@ const FAQ_ITEMS: FAQItem[] = [
{
question: 'Is this an open-source project?',
answer: `Yes, DEG Mods is open-source. You can access the code repository
[here](https://github.com/your-repo).`
here (sharing soon).`
},
{
question: "Who's developing / maintaining DEG Mods?",
answer: `Considering this is an open-source project, anyone can contribute to its development and maintenance.
With that said, the initial idea-tor, designer, and frontend developer is [Freakoverse](https://degmods.com/profile/nprofile1qqsre6jgq6c7r2vzn5cdtju20qq36sn3cer5avc4x8kfru5pzrlr7sqnancjp), and the co-developer
is [Nostr Dev](https://nostrdev.com/).`
With that said, the project was ideated, launched, and led by Freakoverse.`
},
{
question: "Who's that character above with the orange hair?",
@ -71,9 +78,7 @@ const FAQ_ITEMS: FAQItem[] = [
},
{
question: "Who's that character above with the purple hair?",
answer: `That's Moda-chan. DEG Mods' mascot. She's a master game mod creator! (Yes, she was AI-generated,
as such her design is temporary and will be replaced with a design created by an artist (or artists)
when that time comes.)`
answer: `That's Moda-chan. DEG Mods' mascot. She's a game mod creator!`
}
]