Update src/pages/about.tsx
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@ -13,14 +13,20 @@ export type FAQItem = {
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const FAQ_ITEMS: FAQItem[] = [
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{
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question: "You don't host mod files?",
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answer: `We don't handle that directly, but you, as the creator, will.`
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answer: `We could, but that's not the focus. When a creator publishes a mod, they have the option to upload their mod files to whichever server
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they want, and simply add the link to their post. To the end user, there's no difference, they'd always see a 'Download' button. This results in the
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censorship-resistant structure of a creator's mod post, however, later on we'll be implementing a system where creators can upload within the site (not to the site)
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and with multiple options of server host to choose from (to upload to one or more), with us potentially offering a backup, and said system would also
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provide censorship-resistance to the mod files themselves as well, as anyone would be able to host the files and back them up and provide it for the public
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to download from, decreasing the chance of the file getting taken down or having it lost.`
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},
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{
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question:
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'How do you assure security of game mod files that someone downloads?',
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answer: `We don't assure security directly. However, we will provide a reaction
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system to help users gauge the safety of download links, and mod creators
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are encouraged to include scan links.`
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answer: `When a mod creator attempts to publish a mod, there is a security field that they can fill up that shows a scan report of the files, and users would
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be able to see that report. If a mod creator doesn't add a report, a promenent warning would be shown to the user on a mod's post (TBA, if not already added).
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Later, when the new file uploading system (Blossom) gets implemented, along with further security implementations, a scan would automatically happen (depending on the server
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that it is being uploaded to) and a report would be auto-generated and shared within the mod post.`
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},
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{
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question: "Why are you quoting 'account'?",
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@ -41,8 +47,10 @@ const FAQ_ITEMS: FAQItem[] = [
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{
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question:
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"You can't do anything about any mod or person? Nothing at all? What about the illegal stuff?",
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answer: `Direct removal or banning is not possible. We can only filter or
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hide content on the site, but it remains accessible on here and elsewhere.`
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answer: `While we can't directly take down mod posts or ban user accounts, the best that we can is hide posts form initialy being view on the site.
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However, they can stil be accessible if a user has a direct link, and they can also be accessible on different sites running the same protocol and similar
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setup to DEG Mods. When non-mods, harmful, or illegal posts are published, such posts would be discovered then hidden. Afterwards, relavent authorities would
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handle the rest.`
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},
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{
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question:
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@ -57,13 +65,12 @@ const FAQ_ITEMS: FAQItem[] = [
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{
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question: 'Is this an open-source project?',
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answer: `Yes, DEG Mods is open-source. You can access the code repository
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[here](https://github.com/your-repo).`
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here (sharing soon).`
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},
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{
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question: "Who's developing / maintaining DEG Mods?",
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answer: `Considering this is an open-source project, anyone can contribute to its development and maintenance.
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With that said, the initial idea-tor, designer, and frontend developer is [Freakoverse](https://degmods.com/profile/nprofile1qqsre6jgq6c7r2vzn5cdtju20qq36sn3cer5avc4x8kfru5pzrlr7sqnancjp), and the co-developer
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is [Nostr Dev](https://nostrdev.com/).`
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With that said, the project was ideated, launched, and led by Freakoverse.`
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},
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{
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question: "Who's that character above with the orange hair?",
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@ -71,9 +78,7 @@ const FAQ_ITEMS: FAQItem[] = [
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},
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{
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question: "Who's that character above with the purple hair?",
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answer: `That's Moda-chan. DEG Mods' mascot. She's a master game mod creator! (Yes, she was AI-generated,
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as such her design is temporary and will be replaced with a design created by an artist (or artists)
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when that time comes.)`
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answer: `That's Moda-chan. DEG Mods' mascot. She's a game mod creator!`
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}
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]
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