chore(git): merge pull request #81 from 64-submit-edit-mod-page into staging
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Release to Staging / build_and_release (push) Successful in 43s
All checks were successful
Release to Staging / build_and_release (push) Successful in 43s
Reviewed-on: #81
This commit is contained in:
commit
90efd672cd
@ -419,7 +419,7 @@ export const ModForm = ({ existingModData }: ModFormProps) => {
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We recommend to upload images to https://nostr.build/
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We recommend to upload images to https://nostr.build/
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</p>
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</p>
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{formState.screenshotsUrls.map((url, index) => (
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{formState.screenshotsUrls.map((url, index) => (
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<Fragment key={`screenShot-${url}`}>
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<Fragment key={`screenShot-${index}`}>
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<ScreenshotUrlFields
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<ScreenshotUrlFields
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index={index}
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index={index}
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url={url}
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url={url}
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@ -468,12 +468,12 @@ export const ModForm = ({ existingModData }: ModFormProps) => {
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</div>
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</div>
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<p className='labelDescriptionMain'>
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<p className='labelDescriptionMain'>
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You can upload your game mod to Github, as an example, and keep
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You can upload your game mod to Github, as an example, and keep
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updating it there (another option is catbox.moe). Also, it's advisable that you hash your package as
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updating it there (another option is catbox.moe). Also, it's advisable
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well with your nostr public key.
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that you hash your package as well with your nostr public key.
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</p>
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</p>
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{formState.downloadUrls.map((download, index) => (
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{formState.downloadUrls.map((download, index) => (
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<Fragment key={`download-${download.url}`}>
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<Fragment key={`download-${index}`}>
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<DownloadUrlFields
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<DownloadUrlFields
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index={index}
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index={index}
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url={download.url}
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url={download.url}
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