Update src/pages/about.tsx
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@ -11,79 +11,56 @@ export type FAQItem = {
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const FAQ_ITEMS: FAQItem[] = [
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{
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question: "You don't host mod files?",
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answer: "Nope. And that's for the better."
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answer: `No, we provide a platform for creators to share their mods,
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ensuring they remain free from our control or censorship.`
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},
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{
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question: 'How do you assure security of game mod files that someone downloads?',
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answer:
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"We don't, but you, as the user, do. You know how sometimes you go to some forums or
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social sites and someone shares a download link, you'd see someone asking 'is this
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link safe?' and people would reply with yes/no, etc. People will be doing that same process
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here, with a bit of help by having a simple reaction system for each link so you'd get a quicker
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idea on the safety of these links that's being provided by mod creators. Also, mod creators
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should include a scan link to help with this process."
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answer: `We don't assure security directly. However, we provide a reaction
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system to help users gauge the safety of download links, and mod creators
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are encouraged to include scan links.`
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},
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{
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question: "Why are you quoting 'account'?",
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answer:
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"Because technically you aren't creating an 'account', you're generating/creating/obtaining
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an address/key-pair. Check the next question/answer to get more details."
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answer: `We use 'account' in quotes because technically you're generating a
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key pair, not creating a traditional account. The next FAQ explains more.`
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},
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{
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question: "You 'can't' remove mods or ban accounts? How does that work?",
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answer:
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"I'll try my best to simplify the technicalities of this answer. Because of the nature of Nostr,
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the 'account' creation process involves the generation of two cryptographic key pairs, one
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private (think of that as your password that you cannot change), and one public (think of that as
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your username that you cannot change). These keypairs are coming from the Nostr protocol itself,
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and nobody controls Nostr, it's just there. Considering that, we can't 'ban' anyone directly.
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We might have a mute-list with a public address that won't show their posts/submissions on this
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site, but they are still there and accessible by anyone. It's the same with someone's posts,
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we can't touch those as well. Gist: If someone put a gun to our heads, will we be able to
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censor or ban anyone? No, because we can't."
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answer: `Due to the decentralized nature of Nostr, accounts are linked to
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cryptographic keys that can't be changed or banned. We can mute accounts
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and filter content, but cannot directly censor or ban.`
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},
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{
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question:
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"You can't do anything about any mod or person? Nothing at all? What about the illegal stuff?",
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answer:
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"Directly removing the content can't be done, and directly 'banning' someone also can't be done.
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At most, pages/posts and people can be filtered out / hidden from the website, but people can
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still see the content with a quick copy/paste."
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question: "You can't do anything about any mod or person? Nothing at all? What about the illegal stuff?",
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answer: `Direct removal or banning is not possible. We can only filter or
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hide content on the site, but it remains accessible elsewhere.`
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},
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{
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question:
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'Why did you have to add Bitcoin? Why not traditional payment methods like Visa, PayPal, etc?',
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answer:
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"For various reasons. With traditional payment methods, not everyone has access to them, they
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can pressure/threaten us or mod creators, or even gamers, to censor or ban, or not use this site
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by holding our funds or steal them. They can prevent you from tipping on this site or
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specific mod creators, and there's no privacy. These are just a few reasons why we aren't using
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traditional payment methods. With Bitcoin, anyone has access to it, nobody controls it so you
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can't be threatened with/by it, where you can actually own it so and properly control it,
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and with it you're Pseudonymousity."
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question: 'Why did you have to add Bitcoin? Why not traditional payment methods like Visa, PayPal, etc?',
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answer: `Bitcoin is used for its accessibility, decentralization, and privacy.
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Traditional methods can be restrictive and susceptible to control or censorship.`
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},
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{
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question: 'Is this an open-source project?',
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answer: "Yes. Here's one source of the repo."
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answer: `Yes, DEG Mods is open-source. You can access the code repository
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[here](https://github.com/your-repo).`
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},
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{
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question: "Who's developing / maintaining DEG Mods?",
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answer:
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'Considering this is an open-source project, anyone can contribute to its development and maintenance.
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With that said, the initial idea-tor, designer, and frontend developer is Freakoverse, the co-developer
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is Nostr Dev.'
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answer: `This project is open-source with contributions from various developers.
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The initial contributors include Freakoverse and Nostr Dev.`
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},
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{
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question: "Who's that character above with the orange hair?",
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answer: "That's Vivian James. A gamer that just wants to game in peace."
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answer: `That's Vivian James, a fictional gamer character.`
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},
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{
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question: "Who's that character above with the purple hair?",
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answer:
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"That's Moda-chan. DEG Mods' mascot. She's a master game mod creator! (Yes, she was AI generated, as such
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her design is temporary and will be replaced with a design created by an artist (or artists) when that time comes.)"
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answer: `That's Moda-chan, the DEG Mods mascot. She's a master game mod creator
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and will be given a new design by an artist soon.`
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}
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]
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];
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export const AboutPage = () => {
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return (
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