text and link and style changes, #11
@ -10,44 +10,68 @@ export type FAQItem = {
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const FAQ_ITEMS: FAQItem[] = [
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const FAQ_ITEMS: FAQItem[] = [
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{
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{
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question: "You don't host mods files?",
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question: "You don't host mod files?",
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answer: "Nope. And that's for the better."
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answer: "Nope. And that's for the better."
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},
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},
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{
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{
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question: 'How do you assure security on the files?',
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question: 'How do you assure security of game mod files that someone downloads?',
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answer:
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answer:
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"We don't, but you, as the user, do. You know how sometimes you go to some forums or social sites and someone shares a download link, you'd see someone asking 'is this link safe?' and people would reply with yes/no, etc. People will be doing that same process here, with a bit of help by having a simple reaction system for each link so you'd get a quicker idea on the safety of these links that's being provided by mod creators."
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"We don't, but you, as the user, do. You know how sometimes you go to some forums or
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social sites and someone shares a download link, you'd see someone asking 'is this
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link safe?' and people would reply with yes/no, etc. People will be doing that same process
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here, with a bit of help by having a simple reaction system for each link so you'd get a quicker
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idea on the safety of these links that's being provided by mod creators. Also, mod creators
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should include a scan link to help with this process."
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},
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},
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{
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{
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question: "Why are you quoting 'account'?",
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question: "Why are you quoting 'account'?",
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answer:
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answer:
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"Because technically you aren't creating an 'account', you're generating/creating/obtaining an address/key-pair. Check the next question/answer to get more details."
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"Because technically you aren't creating an 'account', you're generating/creating/obtaining
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an address/key-pair. Check the next question/answer to get more details."
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},
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},
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{
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{
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question: "You 'can't' remove mods or ban accounts? How does that work?",
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question: "You 'can't' remove mods or ban accounts? How does that work?",
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answer:
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answer:
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"I'll try my best to simplify the technicalities of this answer... Because of the nature of Nostr, the 'account' creation process involves the generation/obtaining two cryptographic key pairs, one private (think of that as your password that you cannot change), and one public (think of that as your username that you cannot change). These keypairs are coming from the Nostr protocol itself, and nobody controls Nostr, it's just there. Considering that, we can't 'ban' anyone directly. We might have a mute-list with public address that won't show their posts/submissions on this site, but they are still there and accessible by anyone. It's the same with someone's posts, we can't touch those as well. Gist: If someone put a gun to your / the team's head, will you censor or ban anyone? No, because we can't."
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"I'll try my best to simplify the technicalities of this answer. Because of the nature of Nostr,
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the 'account' creation process involves the generation of two cryptographic key pairs, one
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private (think of that as your password that you cannot change), and one public (think of that as
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your username that you cannot change). These keypairs are coming from the Nostr protocol itself,
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and nobody controls Nostr, it's just there. Considering that, we can't 'ban' anyone directly.
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We might have a mute-list with a public address that won't show their posts/submissions on this
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site, but they are still there and accessible by anyone. It's the same with someone's posts,
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we can't touch those as well. Gist: If someone put a gun to our heads, will we be able to
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censor or ban anyone? No, because we can't."
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},
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},
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{
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{
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question:
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question:
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"You can't do anything about any mod or person? Nothing at all? What about the illegal stuff?",
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"You can't do anything about any mod or person? Nothing at all? What about the illegal stuff?",
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answer:
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answer:
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"Directly removing the content can't be done, and directly 'banning' someone also can't be done. At most, pages/posts and people can be filtered out / hidden from the website, but people can still see the content with a quick copy/paste."
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"Directly removing the content can't be done, and directly 'banning' someone also can't be done.
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At most, pages/posts and people can be filtered out / hidden from the website, but people can
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still see the content with a quick copy/paste."
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},
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},
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{
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{
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question:
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question:
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'Why did you have to add Bitcoin? Why not traditional payment methods like Visa, PayPal, etc?',
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'Why did you have to add Bitcoin? Why not traditional payment methods like Visa, PayPal, etc?',
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answer:
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answer:
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"For various reasons. With traditional payment methods, not everyone has access to them, they can pressure/threaten us or mod creators or even gamers to censor or ban or not use this site by holding our funds or take them away, they can prevent you from tipping on this site or specific mod creators, and there's no privacy, among other reasons. With Bitcoin, anyone has access to it, nobody controls it so you can't be threatened with/by it, you can actually own it so you control it, and with it you're Pseudonymous."
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"For various reasons. With traditional payment methods, not everyone has access to them, they
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can pressure/threaten us or mod creators, or even gamers, to censor or ban, or not use this site
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by holding our funds or steal them. They can prevent you from tipping on this site or
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specific mod creators, and there's no privacy. These are just a few reasons why we aren't using
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traditional payment methods. With Bitcoin, anyone has access to it, nobody controls it so you
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can't be threatened with/by it, where you can actually own it so and properly control it,
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and with it you're Pseudonymousity."
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},
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},
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{
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{
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question: 'Is this an open-source project?',
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question: 'Is this an open-source project?',
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answer: "Yes. Here's the repo."
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answer: "Yes. Here's one source of the repo."
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},
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},
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{
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{
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question: "Who's developing / maintaining DEG Mods?",
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question: "Who's developing / maintaining DEG Mods?",
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answer:
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answer:
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'Considering this is an open-source project, anyone can contribute to its development and maintenance. With that said, the initial idea-tor, designer, and frontend developer is Freakoverse, the initial backend developer and Nostr implementor is NAME.'
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'Considering this is an open-source project, anyone can contribute to its development and maintenance.
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With that said, the initial idea-tor, designer, and frontend developer is Freakoverse, the co-developer
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is Nostr Dev.'
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},
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},
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{
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{
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question: "Who's that character above with the orange hair?",
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question: "Who's that character above with the orange hair?",
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@ -56,7 +80,8 @@ const FAQ_ITEMS: FAQItem[] = [
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{
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{
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question: "Who's that character above with the purple hair?",
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question: "Who's that character above with the purple hair?",
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answer:
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answer:
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"That's Moda-chan. DEG Mods' mascot. She's a master game mod creator! (Yes, she was AI generated, as such her design is temporary and will be replaced with a design created by an artist (or artists) when that time comes.)"
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"That's Moda-chan. DEG Mods' mascot. She's a master game mod creator! (Yes, she was AI generated, as such
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her design is temporary and will be replaced with a design created by an artist (or artists) when that time comes.)"
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}
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}
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]
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]
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