Direct image upload #184
@ -22391,8 +22391,7 @@ Climbing Over It with a Spear,,
|
||||
Land of the Survivors Demo,,
|
||||
Nie No Hakoniwa,,
|
||||
Arcana Alchemia,,
|
||||
MiSide,,
|
||||
MiSide Demo,,
|
||||
MiSide,,https://i.imgur.com/CAOt6Lc.jpeg
|
||||
Uncharted Ocean 2,,
|
||||
Roll The Bones,,
|
||||
Farm Manager World Playtest,,
|
||||
|
Can't render this file because it is too large.
|
@ -436,6 +436,19 @@ const RegisterButtonWithDialog = () => {
|
||||
nos2x
|
||||
</a>
|
||||
</div>
|
||||
<p
|
||||
className='labelDescriptionMain'
|
||||
style={{
|
||||
padding: '10px',
|
||||
borderRadius: '10px',
|
||||
background: 'rgba(205,44,255,0.1)',
|
||||
border: 'solid 2px rgba(255,66,235,0.3)',
|
||||
margin: '10px 0 0 0',
|
||||
color: '#ffffffbf'
|
||||
}}
|
||||
>
|
||||
Warning: Make sure you backup your private key somewhere safe. If you lose it or it gets leaked, we actually can't help you.
|
||||
</p>
|
||||
<p
|
||||
className='labelDescriptionMain'
|
||||
style={{
|
||||
|
@ -13,14 +13,22 @@ export type FAQItem = {
|
||||
const FAQ_ITEMS: FAQItem[] = [
|
||||
{
|
||||
question: "You don't host mod files?",
|
||||
answer: `We don't handle that directly, but you, as the creator, will.`
|
||||
answer: `We could, but that's not the focus. When a creator publishes a mod, they have the option to upload their mod files
|
||||
to whichever server they want and simply add the link to their post. To the end user, there's no difference; they'd always see
|
||||
a 'Download' button. This results in the censorship-resistant structure of a creator's mod post. However, later on, we'll be
|
||||
implementing a system where creators can upload within the site (not to the site) and choose from multiple server hosts
|
||||
(to upload to one or more), with us potentially offering a backup. This system would also provide censorship resistance to
|
||||
the mod files themselves, as anyone would be able to host the files, back them up, and provide them for the public to download from,
|
||||
decreasing the chance of the file getting taken down or lost.`
|
||||
},
|
||||
{
|
||||
question:
|
||||
'How do you assure security of game mod files that someone downloads?',
|
||||
answer: `We don't assure security directly. However, we will provide a reaction
|
||||
system to help users gauge the safety of download links, and mod creators
|
||||
are encouraged to include scan links.`
|
||||
answer: `When a mod creator attempts to publish a mod, there is a security field that they can fill out
|
||||
that shows a scan report of the files, and users would be able to see that report. If a mod creator doesn't add a report,
|
||||
a prominent warning would be shown to the user on a mod's post (TBA, if not already added). Later, when the new file uploading
|
||||
system (Blossom) gets implemented, along with further security implementations, a scan would automatically happen (depending on
|
||||
the server that it is being uploaded to), and a report would be auto-generated and shared within the mod post.`
|
||||
},
|
||||
{
|
||||
question: "Why are you quoting 'account'?",
|
||||
@ -41,8 +49,11 @@ const FAQ_ITEMS: FAQItem[] = [
|
||||
{
|
||||
question:
|
||||
"You can't do anything about any mod or person? Nothing at all? What about the illegal stuff?",
|
||||
answer: `Direct removal or banning is not possible. We can only filter or
|
||||
hide content on the site, but it remains accessible on here and elsewhere.`
|
||||
answer: `While we can't directly take down mod posts or ban user accounts, the best that we can do is hide
|
||||
posts from initially being viewed on the site. However, they can still be accessible if a user has a direct
|
||||
link, and they can also be accessible on different sites running the same protocol and similar setup to DEG Mods.
|
||||
When non-mods, harmful, or illegal posts are published, such posts would be discovered and then hidden.
|
||||
Afterwards, relevant authorities would handle the rest.`
|
||||
},
|
||||
{
|
||||
question:
|
||||
@ -57,13 +68,12 @@ const FAQ_ITEMS: FAQItem[] = [
|
||||
{
|
||||
question: 'Is this an open-source project?',
|
||||
answer: `Yes, DEG Mods is open-source. You can access the code repository
|
||||
[here](https://github.com/your-repo).`
|
||||
here (sharing soon).`
|
||||
},
|
||||
{
|
||||
question: "Who's developing / maintaining DEG Mods?",
|
||||
answer: `Considering this is an open-source project, anyone can contribute to its development and maintenance.
|
||||
With that said, the initial idea-tor, designer, and frontend developer is [Freakoverse](https://degmods.com/profile/nprofile1qqsre6jgq6c7r2vzn5cdtju20qq36sn3cer5avc4x8kfru5pzrlr7sqnancjp), and the co-developer
|
||||
is [Nostr Dev](https://nostrdev.com/).`
|
||||
With that said, the project was ideated, launched, and led by Freakoverse.`
|
||||
},
|
||||
{
|
||||
question: "Who's that character above with the orange hair?",
|
||||
@ -71,9 +81,7 @@ const FAQ_ITEMS: FAQItem[] = [
|
||||
},
|
||||
{
|
||||
question: "Who's that character above with the purple hair?",
|
||||
answer: `That's Moda-chan. DEG Mods' mascot. She's a master game mod creator! (Yes, she was AI-generated,
|
||||
as such her design is temporary and will be replaced with a design created by an artist (or artists)
|
||||
when that time comes.)`
|
||||
answer: `That's Moda-chan. DEG Mods' mascot. She's a game mod creator!`
|
||||
}
|
||||
]
|
||||
|
||||
|
@ -283,6 +283,16 @@
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.IBMSMSMBSSNote {
|
||||
width: 100%;
|
||||
border-radius: 8px;
|
||||
padding: 10px 15px;
|
||||
border: solid 2px rgba(255,255,255,0.1);
|
||||
background: rgba(255,122,0,0.2);
|
||||
color: rgba(255,255,255,0.95);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.IBMSMSMBSSPostBodyHideText > * {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
|
Loading…
x
Reference in New Issue
Block a user