import '../styles/author.css'
import '../styles/innerPage.css'
import '../styles/socialPosts.css'
export const ProfileSection = () => {
return (
)
}
interface Author {
name: string
handle: string
address: string
bio: string
}
const author: Author = {
name: 'Freakoverse',
handle: 'freakoverse@degmods.com',
address: 'npub18n4ysp43ux5c98fs6h9c57qpr4p8r3j8f6e32v0vj8egzy878aqqyzzk9r',
bio: `I guess I'm one of those #vtubers . Having fun talking about general topics, vrchat/similar, and games. Also #indiedev #gamedev You can call me: Freak فْرِيكٌ ���リク (still learning Nihongo). #envtuber #podcast #gaming #gamedev`
}
interface Post {
name: string
link: string
content: string
imageUrl?: string
}
const posts: Post[] = [
{
name: 'Freakoverse',
link: `feed-note.html`,
content: ` So I know HTML/CSS pretty well and I'm confident with
them.\n\n\n\nI also know UI and UX, as
well as graphic design (nowhere near pros, but I'm the
guy they call when the pro isn't around or when
something is needed quickly).\n\n\n\nI
don't know much java. Usually, I'd search for what I
want, find something close, and fiddle with it until
it works/gets the desired result ish. AI is helping
with this a lot actually.\n\n\n\nThis
helped me create my own sites and my own designs to
life, though just at a static level. I always wanted
to make dynamic sites, but the idea of doing backend
stuff is complex to me. However...\n\n\n\n"Let
me look into it again" and thought if I could make a
simple blog. Digging a bit, and watching/skimming
through tutorials, I realized that I think I can.\n\n\n\nNot
sure when I'll start/attempt this, but will journey
into learning the basics of PHP and attempting to make
a blog. I guess I'll learn the basics of PHP, and then
head into Laravel. If I manage to get the hang of it,
I'll attempt to make a complex old project I had, and
if I do manage to do it, I'll be pretty confident
=3\n\n\n\nAside from that, would be
nice to make a website, a personal blog, that shows my
long-form articles only. Hopefully by then things
would be more stable nostr-wise, cleaner, and easier
in terms of learning, so I'd be able to do it (or
collab with someone to do it / to make a template for
all to have and deploy easily).\n\n\n\n`
},
{
name: 'Freakoverse',
link: 'https://primal.net/e/note1j7zmj4g6grc39zq30xq2de95dfszjpwlqvsktv65h7kuzjzsytjqgx73c7',
content: `Happy to see some gamedevs port their games from Unity to Godot, after that Unity fiasco, like this one here called Road To Vostok`
},
{
name: 'Freakoverse',
link: `feed-note.html`,
content: `This is good.`,
imageUrl: 'assets/img/media-cache%20(1).jpg'
}
]